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Sculpey is a brand of polymer clay made by Polyform Products in the United States. The compound was first created in the early 1960s, with the original idea being to use the clay as a thermal transfer compound which would conduct heat away from the cores of electrical transformers.
Oven-hardenable PVC plastisol, "liquid polymer clay," is a complement to polymer clay that can be used as an adhesive to combine pieces, or to create various effects. Pigments, chalk pastel, and regular polymer clay can be added to make colored liquid clay. The liquid can also be poured into molds to produce cast parts. [citation needed]
Polymer clay is a modelling material that cures when heated from 129 to 135 °C (265 to 275 °F) for 15 minutes per 6 millimetres (1 ⁄ 4 in) of thickness, and does not significantly shrink or change shape during the process. Despite being called "clay", it generally contains no clay minerals.
FIMO was first a plastic modeling compound brought to the attention of German dollmaker Käthe Kruse in 1939 as a possible replacement for plastic compounds. It was not suitable for her doll factory use, and she turned it over to her daughter Sophie Rehbinder-Kruse, [3] who was known in the family as "Fifi" (hence FIMO, from Fifi's Modeling Compound).
A leading figure in the later period was Andrea del Verrocchio, best known for his equestrian statue of Bartolomeo Colleoni in Venice; [81] his pupil Leonardo da Vinci designed an equine sculpture in 1482 The Horse for Milan, but only succeeded in making a 24-foot (7.3 m) clay model which was destroyed by French archers in 1499, and his other ...
The object must not be altered by accident, slight smudges, dirt, hair, or dust. Feature-length productions have generally switched from clay to rubber silicone and resin cast components: Will Vinton has dubbed one foam-rubber process "Foamation". Nevertheless, clay remains a viable animation material where a particular aesthetic is desired.
Image credits: kyle_beaudette “I draw directly in ink, no pencils. This makes the drawing more vibrant, more lively. Many other people draw this way, and I hear that I draw like them constantly.
The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.