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Contains video games that have a werewolf as a protagonist, or major aspect of the story or gameplay. Do not include games that only feature them as minor enemies or ...
A PC adventure game named Werewolf: The Apocalypse – Heart of Gaia were developed by DreamForge Intertainment and ASC Games but the companies went bankrupt before it finished. [25] A PlayStation/Sega Saturn game by Capcom titled Werewolf: The Apocalypse was announced [26] [27] but cancelled in early 1997. [28]
Speculative fiction/Horror portal; Games that prominently feature ... Werewolf video games (2 C, 43 P) W. Werewolf: The Apocalypse (26 P) Pages in category "Werewolf ...
Nocturne is a 1999 action-adventure survival horror video game set in the late 1920s and early 1930s – the Prohibition and Great Depression era. The player takes the part of The Stranger (voiced by Lynn Mathis), [4] an operative of a fictional American Government secret organization known as "Spookhouse", which was created by President Theodore Roosevelt to fight monsters.
For major antagonist Mother Miranda, Takano stated that crows were the primary motif of her design, noting them being symbolic in the game's village, as well as functioning as an overarching design theme for the game. [18] The Lycans' werewolf-like design was developed with the game's gothic horror setting in mind, with Sato explaining, "[They ...
The game is based on White Wolf Publishing's tabletop role-playing game Werewolf: The Apocalypse, and is part of the larger World of Darkness series. The story follows Cahal, an eco-terrorist werewolf who has been banished from his werewolf tribe, and who fights against the Pentex corporation and the pollution it causes.
The team wanted the game to feature horror movie tropes from different eras, and Byles went on to compare the game to a horror theme park. While the game pays homage to various horror films, the team used what they learned from making Until Dawn to build up players' fear in The Quarry, through creating tension rather than relying heavily on ...
The game received mixed reviews by both players and critics. [23] [24] Preview impressions were positive, praising its atmosphere, immersive writing, art style, and the weight of the player's choices. [1] [2] [4] [5] Comic Book Resources liked how the game is set outside of the United States, a common setting for World of Darkness stories. [3]