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In computer networking, LibVNCServer and LibVNCClient are cross-platform C libraries for the VNC server and client implementations. [2] [3] Both libraries support version 3.8 of the Remote Framebuffer Protocol, are fully IPv6-conformant and can handle most known VNC encodings.
x11vnc is a Virtual Network Computing (VNC) server program. It allows remote access from a remote client to a computer hosting an X Window session and the x11vnc software, continuously polling [4] the X server's frame buffer for changes.
TightVNC is a free and open-source remote desktop software server and client application for Linux and Windows.A server for macOS is available under a commercial source code license only, without SDK or binary version provided. [3]
RealVNC is a company that provides remote access software. Their VNC Connect software consists of a server (VNC Server) and client (VNC Viewer) application, which exchange data over the RFB protocol to allow the Viewer to control the Server's screen remotely.
TigerVNC is an open source Virtual Network Computing (VNC) server and client software, started as a fork of TightVNC in 2009. [2] The client supports Windows, Linux and macOS. The server supports Linux. There is no server for macOS [3] and as of release 1.11.0 the Windows server is no longer maintained. [4]
The VNC server is the program on the machine that shares some screen (and may not be related to a physical display: the server can be "headless"), and allows the client to share control of it. The VNC client (or viewer) is the program that represents the screen data originating from the server, receives updates from it, and presumably controls ...
The Windows App is a Remote Desktop Protocol client that allows users to connect to Windows 365, Azure Virtual Desktop, and Microsoft Dev Box instances. Additionally, on non-Windows platforms excluding the browser, the Windows App allows users to connect to servers running Remote Desktop Services and remote PCs. [ 22 ]
UltraVNC allows the use of a remote computer as if the user were in front of it. This is achieved by sending mouse movements and key-presses to the remote computer, and replicating the remote computer's display (subject to differences in resolution) locally in real time.