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The first campaign in Empire Earth is the Learning campaign. This campaign is where players are taught how to play Empire Earth. This campaign is available in both the original game and The Art of Conquest. This campaign is not required to be played in order and is divided into two parts. The first part is about the rise of Phoenicia.
Empire Earth II: The Art of Supremacy was released in 2006 and was an expansion pack for Empire Earth II. The expansion pack added several new campaigns, civilizations, units, and features to the original Empire Earth II game.
Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai. [2] Art of Supremacy was developed by Mad Doc Software, the makers of the Empire Earth II, and was re-released with Empire Earth II in the Empire Earth II: Platinum Edition.
The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003. Art of Conquest added several new features to the original Empire Earth, including units, civilizations (Japan and Korea), civilization powers, and hero units.
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth , which was developed by the now-defunct Stainless Steel Studios .
Empire Earth: The Art of Conquest This page was last edited on 11 May 2024, at 01:16 (UTC). Text is available under the Creative Commons ...