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  2. Keiji Inafune - Wikipedia

    en.wikipedia.org/wiki/Keiji_Inafune

    Inafune says it was quite difficult to promote the game, as there was little media interest in yet another Mega Man title. [21] Inafune was a promotion producer for Resident Evil 2, which in contrast to Mega Man Legends, had huge interest and was an easy game to sell. [21]

  3. Mega Man (character) - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_(character)

    Mega Man, known as Rockman (Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. [4] He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.

  4. List of Mega Man characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Mega_Man_characters

    He also appears in the "Navi Mode" of Mega Man 3 in the Mega Man Anniversary Collection to provide gameplay hints to Mega Man. Character designer Keiji Inafune stated that "We wanted people to be unsure whether Proto Man was a friend or a foe. On one hand, he'd seem like a rival to Mega Man, but at the same time he'd seem like a comrade."

  5. Keiji Inafune clarifies Mega Man lore - AOL

    www.aol.com/news/2008-09-09-keiji-inafune...

    It's hard to actually use the word lore in association with Mega Man. That's a word we generally save for Star Wars, Star Trek, Middle Earth and maybe LOST, but it's appropriate when pertaining to ...

  6. Zero (Mega Man) - Wikipedia

    en.wikipedia.org/wiki/Zero_(Mega_Man)

    [29] [30] However, Inafune realized afterwards that the character he created was too different from Mega Man's old appearance to be viewed positively by fans. [29] Deciding to let another designer work on the character that eventually became X while he developed Zero, Inafune created the character intending him to be "the 'other main character ...

  7. Mighty No. 9 - Wikipedia

    en.wikipedia.org/wiki/Mighty_No._9

    Mighty No. 9 closely resembles the early Mega Man series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor. The minimum Kickstarter goal for Mighty No. 9 was successfully funded after two days of the launch of the campaign in September 2013. [2]

  8. Mega Man 8 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_8

    Keiji Inafune was the producer for Mega Man 8. Mega Man 8 was developed by Capcom. Tokuro Fujiwara, who had been the producer for previous Mega Man titles, had left Capcom, so Keiji Inafune, who had previously played the role of artist for many titles in the series, became a producer for Mega Man 8. [2]

  9. Mega Man 5 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_5

    Mega Man 5 was developed by Capcom. Having had major involvement in the development in all prior Mega Man games, artist Keiji Inafune, credited as "Inafking", worked under a new project leader for Mega Man 5. As with past entries in the series, Inafune used his experience to guide his supervisor and the other team members. [2]