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Batman: Sunsoft: Sunsoft JP/NA Sega PAL: July 27, 1990: June 1991 [77] July 1992 [78] Batman Forever: Probe Entertainment: Acclaim Entertainment: October 27, 1995: September 7, 1995 [79] October 1995 [80] Batman Returns: Malibu Interactive: Sega: February 19, 1993: October 1992 [81] November 1992 [82] Batman: Revenge of the Joker: Ringler ...
Batman Forever is a beat 'em up video game based on the film of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game. The game was followed by Batman & Robin in 1998.
Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.
In Gotham City, Batman defuses a hostage situation orchestrated by the criminal Two-Face, formerly district attorney Harvey Dent, who escapes.Flashbacks reveal that Batman failed to prevent Dent's disfigurement with acid by mobster Sal Maroni, causing Dent to develop a split personality, make decisions based on the flip of a coin, and swear vengeance against Batman.
Upload file; Search. Search. ... Download as PDF; Printable version ... move to sidebar hide. Batman Forever is a 1995 film in the Batman film series. Batman Forever ...
Batman Forever (1996) for Super NES, Game Boy, Mega Drive/Genesis, and Game Gear; Batman Forever: The Arcade Game (1996) for Arcade, PlayStation and Sega Saturn, with Batman voiced by Mark Schaefgen. [2] Batman & Robin (1997) for Game.com and the PlayStation; Batman Beyond: Return of the Joker (2000) for Nintendo 64 and the PlayStation
The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see Comparison of free and open-source software licenses ).
Development for Batman started in 2011 at Specular Interactive, who worked with Warner Brothers to build all of the Batmobiles and the Gotham City environment. According to Steve Ranck, the Specular Interactive team spent a lot of time building Gotham City, which in this game "is nearly 10 square miles of various suburbs, unique neighborhoods, elevation changes, tunnels, bridges, hills, dirt ...