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  2. Sparx (video game) - Wikipedia

    en.wikipedia.org/wiki/Sparx_(video_game)

    Associate Professor Sally Merry is a child and adolescent Psychiatrist, Head of Department of Psychological Medicine and Director of The Werry Centre for Child and Adolescent Mental Health. [5] Dr Stasiak also coordinated the main study of SPARX. Drs Fleming, Shepherd and Lucassen carried out doctoral studies of SPARX.

  3. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Re-Mission 2 especially targets children, the game having been designed with the knowledge that today's western youth are immersed in digital media. [94] Mobile applications for anxiety, depression, relaxation, and other areas of mental health are readily available in the Android Play Store and the Apple App Store. [95]

  4. Category:Video games about mental health - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about mental health" The following 92 pages are in this category, out of 92 total. This list may not reflect recent changes. A.

  5. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Children within 3 to 6 years, who have acclimated to pretend play, show an increase in interactive pretend play. [1] This means that they participate in self-other relations, giving the doll a more active role (e.g., driving a car) instead of a passive recipient role (e.g., being fed). [ 1 ]

  6. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Contests, team-building exercises, fitness programs, mental health breaks, and other social activities make the work environment fun, interactive, and rewarding. [44] [better source needed] Playfighting, i.e. playful fights or fictive disputes, may contribute to organizations and institutions, as in youth care settings. Staff tries to down-key ...

  7. Video interaction guidance - Wikipedia

    en.wikipedia.org/wiki/Video_interaction_guidance

    Parents, with several children, who traditionally spent all their time with the children with the children together in the group, started spending one-to-one time with individual children, after having been required by Video Interaction Guidance, to do one-on-one activities with a particular child, for the first time. [7]

  8. Prisoners of Profit - The Huffington Post

    projects.huffingtonpost.com/prisoners-of-profit

    As a juvenile judge, he thought he was sending boys to a moderate-risk program with outdoor wilderness activities. What he found was a hardcore prison. “I came back with all those pictures and I raised hell about it,” Petersen recalled in an interview. He saw small 12-year-olds confined alongside much stronger 17-year-olds.

  9. Games for Health - Wikipedia

    en.wikipedia.org/wiki/Games_for_Health

    Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland