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  2. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Re-Mission 2 especially targets children, the game having been designed with the knowledge that today's western youth are immersed in digital media. [94] Mobile applications for anxiety, depression, relaxation, and other areas of mental health are readily available in the Android Play Store and the Apple App Store. [95]

  3. Sparx (video game) - Wikipedia

    en.wikipedia.org/wiki/Sparx_(video_game)

    Associate Professor Sally Merry is a child and adolescent Psychiatrist, Head of Department of Psychological Medicine and Director of The Werry Centre for Child and Adolescent Mental Health. [5] Dr Stasiak also coordinated the main study of SPARX. Drs Fleming, Shepherd and Lucassen carried out doctoral studies of SPARX.

  4. Mobile startup WellBeings will make games to promote mental ...

    www.aol.com/news/mobile-startup-wellbeings-games...

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  5. Category:Video games about mental health - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    D (video game) Darkest Dungeon; Darkest Dungeon II; Daymare: 1998; Dead Space (2008 video game) Dead Space 2; Dead Space 3; Decarnation; Depression Quest; Désiré (video game) Desolate (video game) Devo Presents Adventures of the Smart Patrol (video game) Disco Elysium; Doki Doki Literature Club Plus! Doki Doki Literature Club! Dr. Jekyll and ...

  6. Games for Health - Wikipedia

    en.wikipedia.org/wiki/Games_for_Health

    Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland

  7. Use of technology in treatment of mental disorders - Wikipedia

    en.wikipedia.org/wiki/Use_of_technology_in...

    The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine [1] or eHealth. [2] [3] [4] The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental ...