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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics , it most commonly maps an object's surface in R 2 {\displaystyle \mathbb {R} ^{2}} to a solid texture with UVW coordinates in R 3 {\displaystyle \mathbb {R} ^{3}} , in contrast to UV mapping , which maps surfaces in R 2 {\displaystyle \mathbb {R} ^{2}} to ...

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  6. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Per-pixel lighting is commonly used with techniques, such as blending, alpha blending, alpha to coverage, anti-aliasing, texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow ...

  7. Polynomial texture mapping - Wikipedia

    en.wikipedia.org/wiki/Polynomial_texture_mapping

    Polynomial texture mapping (PTM), also known as Reflectance Transformation Imaging (RTI), is a technique of imaging and interactively displaying objects under varying lighting conditions to reveal surface phenomena. The data acquisition method is Single Camera Multi Light (SCML). [1]

  8. Template:Texture mapping techniques - Wikipedia

    en.wikipedia.org/wiki/Template:Texture_Mapping...

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  9. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An environment texture mapped onto models of spoons, to give the illusion that they are reflecting the world around them. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture.