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  2. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    The numerator equates to the number of ways to select the winning numbers multiplied by the number of ways to select the losing numbers. For a score of n (for example, if 3 choices match three of the 6 balls drawn, then n = 3), ( 6 n ) {\displaystyle {6 \choose n}} describes the odds of selecting n winning numbers from the 6 winning numbers.

  3. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    A key number wheel (or power number wheel) is a wheel in which one or more numbers (called key numbers or power numbers) appear in every combination of the wheel. Example: Pick 5, 7 numbers wheel, with 2 key numbers (1 and 2), 2 if 2 and 3 if 4 for the full set and 4 if 5 for the filtered set:

  4. Coupon collector's problem - Wikipedia

    en.wikipedia.org/wiki/Coupon_collector's_problem

    In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests. It asks the following question: if each box of a given product (e.g., breakfast cereals) contains a coupon, and there are n different types of coupons, what is the probability that more than t boxes need to be bought ...

  5. Quick Pick vs Picking Your Own Lotto Numbers: Is One ... - AOL

    www.aol.com/quick-pick-vs-picking-own-115700389.html

    Here's the difference between choosing your own lotto numbers versus using a random number generator.

  6. Odds - Wikipedia

    en.wikipedia.org/wiki/Odds

    When probability is expressed as a number between 0 and 1, the relationships between probability p and odds are as follows. Note that if probability is to be expressed as a percentage these probability values should be multiplied by 100%. " X in Y" means that the probability is p = X / Y. " X to Y in favor" means that the probability is p = X ...

  7. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    Then, everybody is given a number in the range from 0 to N-1, and random numbers are generated, either electronically or from a table of random numbers. Numbers outside the range from 0 to N-1 are ignored, as are any numbers previously selected. The first X numbers would identify the lucky ticket winners.

  8. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  9. Balls into bins problem - Wikipedia

    en.wikipedia.org/wiki/Balls_into_bins_problem

    Each time, a single ball is placed into one of the bins. After all balls are in the bins, we look at the number of balls in each bin; we call this number the load on the bin. The problem can be modelled using a Multinomial distribution, and may involve asking a question such as: What is the expected number of bins with a ball in them? [1]