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Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
The third checkmate position is possible but not forceable. [34] ... The fool's mate, also known as the two-move checkmate, is the quickest possible checkmate. A ...
Fool's mate – also known as the Two-Move Checkmate, it is the quickest possible checkmate in chess. A prime example consists of the moves: 1.f3 e5 2.g4 Qh4# Scholar's mate – checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the ...
Alekhine scored 9–0 on first board for France at the 3rd Chess Olympiad (Hamburg, 1930), and Dragoljub Čirić scored 8–0 as second reserve (the sixth player on his team) for Yugoslavia at the 17th Olympiad (Havana, 1966), but each played only about half of the possible games. [62]
The fool's mate is the quickest possible checkmate in the game of chess. Fool's mate may also refer to: Fool's Mate, by Peter Hammill;
This difference is typical of many endgames. DTC is always smaller than or equal to DTM, but the DTM metric always leads to the quickest checkmate. Incidentally, DTC = DTM in the unusual endgame of two knights versus one pawn because capturing the pawn (the only material Black has) results in a draw, unless the capture is also checkmate.
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
In a two knights endgame, the side with the king and two knights cannot checkmate a bare king by force. This endgame should be a draw if the bare king plays correctly. A mate only occurs if the player with the bare king blunders. In some circumstances, if the side with the bare king instead has a pawn, it is possible to set up this type of ...