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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class .

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    For example, every game object that can take damage might have a Health component associated with its entity. Implementations typically use structs, classes, or associative arrays. [3] System: A system is a process which acts on all entities with the desired components. For example, a physics system may query for entities having mass, velocity ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Python: 2011 Kv Yes 2.5D Windows, Linux, macOS, iOS, Android: MIT: For rapid development, can make multi-touch apps LayaAir: ActionScript 3, JavaScript, TypeScript: Yes 2D, 3D WebGL, Windows, Linux, macOS, iOS, Android: GPL or commercial: 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity ...

  5. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Hardware registers control the horizontal position of each player and missile. Vertical motion is achieved by moving the bitmap data within a player or missile's strip. The feature was called player/missile graphics by Atari. Texas Instruments developed the TMS9918 chip with sprite support for its 1979 TI-99/4 home computer.

  7. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions.This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by Euler some seventy years earlier than Hamilton to solve the problem of magic squar

  8. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    An example of a recursive binary space partitioning quadtree for a 2D index.. Binary space partitioning is a generic process of recursively dividing a scene into two until the partitioning satisfies one or more requirements.

  9. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The axes of the original frame are denoted as x, y, z and the axes of the rotated frame as X, Y, Z.The geometrical definition (sometimes referred to as static) begins by defining the line of nodes (N) as the intersection of the planes xy and XY (it can also be defined as the common perpendicular to the axes z and Z and then written as the vector product N = z × Z).