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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation matrix.

  3. Orthogonality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Orthogonality_(mathematics)

    In mathematics, orthogonality is the generalization of the geometric notion of perpendicularity to the linear algebra of bilinear forms. Two elements u and v of a vector space with bilinear form B {\displaystyle B} are orthogonal when B ( u , v ) = 0 {\displaystyle B(\mathbf {u} ,\mathbf {v} )=0} .

  4. Angles between flats - Wikipedia

    en.wikipedia.org/wiki/Angles_between_flats

    To produce accurate principal vectors in computer arithmetic for the full range of the principal angles, the combined technique [10] first compute all principal angles and vectors using the classical cosine-based approach, and then recomputes the principal angles smaller than π /4 and the corresponding principal vectors using the sine-based ...

  5. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Orthogonal transformations in two- or three-dimensional Euclidean space are stiff rotations, reflections, or combinations of a rotation and a reflection (also known as improper rotations). Reflections are transformations that reverse the direction front to back, orthogonal to the mirror plane, like (real-world) mirrors do.

  6. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In such a presentation, the notions of length and angle are defined by means of the dot product. The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions ...

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  8. Linear algebra - Wikipedia

    en.wikipedia.org/wiki/Linear_algebra

    The blue line is the common solution to two of these equations. Linear algebra is the branch ... of length and angles. ... Linear Algebra Terms on Earliest ...

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    The third term re-adds the height (relative to ) that was lost by the first term. An alternative statement is to write the axis vector as a cross product a × b of any two nonzero vectors a and b which define the plane of rotation, and the sense of the angle θ is measured away from a and towards b .