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  2. Classical Hamiltonian quaternions - Wikipedia

    en.wikipedia.org/wiki/Classical_Hamiltonian...

    When a non-scalar quaternion is viewed as the quotient of two vectors, then the axis of the quaternion is a unit vector perpendicular to the plane of the two vectors in this original quotient, in a direction specified by the right hand rule. [59] The angle is the angle between the two vectors. In symbols, =.

  3. Angular distance - Wikipedia

    en.wikipedia.org/wiki/Angular_distance

    Angular distance or angular separation is the measure of the angle between the orientation of two straight lines, rays, or vectors in three-dimensional space, or the central angle subtended by the radii through two points on a sphere.

  4. Angles between flats - Wikipedia

    en.wikipedia.org/wiki/Angles_between_flats

    To produce accurate principal vectors in computer arithmetic for the full range of the principal angles, the combined technique [10] first compute all principal angles and vectors using the classical cosine-based approach, and then recomputes the principal angles smaller than π /4 and the corresponding principal vectors using the sine-based ...

  5. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In physics, the dot product takes two vectors and returns a scalar quantity. It is also known as the "scalar product". The dot product of two vectors can be defined as the product of the magnitudes of the two vectors and the cosine of the angle between the two vectors.

  6. Dihedral angle - Wikipedia

    en.wikipedia.org/wiki/Dihedral_angle

    This dihedral angle, also called the face angle, is measured as the internal angle with respect to the polyhedron. An angle of 0° means the face normal vectors are antiparallel and the faces overlap each other, which implies that it is part of a degenerate polyhedron. An angle of 180° means the faces are parallel, as in a tiling. An angle ...

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...