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Iron cobra, a monster in the tabletop roleplaying game Dungeons & Dragons Topics referred to by the same term This disambiguation page lists articles associated with the title Iron cobra .
The Iron Crypt of the Heretics: 11-13: Harley Stroh: 2006: Released in limited quantities at Gen Con 2006 GMG-GC07: Saga of the Witch Queen: 4–6, 6–8, 7–9: Harley Stroh, John Hershberger: 2007: Combination of DCC #17, a new module, and DCC #17.5 Released at Gen Con 2007 GMGGC08: Saga of the Rat King: 1–6: Jeff Quinn, Harley Stroh, Jon ...
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.. Mearls worked for Wizards of the Coast from 2005 to 2023, holding various positions.
The characters were first introduced in The Immortal Iron Fist #8—and remained supporting characters in the series until its cancellation (#27). The group then starred in their own series, which began in July 2009—with the first issue focusing on Fat Cobra; written by Jason Aaron and Duane Swierczynski with art by Mico Suayan and Travel Foreman.
In Publishers Weekly's "This Week's Bestsellers: December 3, 2018", Waterdeep: Dungeon of the Mad Mage was #18 for "Hardcover Nonfiction". [10] [11]Rob Hudak, for SLUG Magazine, wrote that "the premise is straightforward enough—an immortal, crackpot wizard went and turned the backside of a nearby mountain into a sadistic amusement park.
Ironclaw is a series of tabletop role-playing games created by Jason Holmgren of Sanguine Games, this series features anthropomorphic characters in a setting inspired by class and religious conflicts during the Italian Renaissance.
The secret society known as the Iron Ring troubles the player characters throughout the adventure, and the introduction provides information on the group. [ 2 ] The module is designed to help the Dungeon Master (DM) make use of wilderness conditions, and presents rules on how to handle weather. [ 1 ]