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  2. Kepler–Poinsot polyhedron - Wikipedia

    en.wikipedia.org/wiki/Kepler–Poinsot_polyhedron

    The great dodecahedron and great icosahedron have convex polygonal faces, but pentagrammic vertex figures. In all cases, two faces can intersect along a line that is not an edge of either face, so that part of each face passes through the interior of the figure.

  3. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.

  4. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  5. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    For example, in a mesh representing a cylinder, all of the polygons are smoothly connected except along the edges of the end caps. One could make a smoothing group containing all of the polygons in one end cap, another containing the polygons in the other end cap, and a last group containing the polygons in the tube shape between the end caps.

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  7. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Class II (b=c): {3,q+} b,b are easier to see from the dual polyhedron {q,3} with q-gonal faces first divided into triangles with a central point, and then all edges are divided into b sub-edges. Class III : {3, q +} b , c have nonzero unequal values for b , c , and exist in chiral pairs.

  8. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    For example: 3 6; 3 6; 3 4.6, tells us there are 3 vertices with 2 different vertex types, so this tiling would be classed as a ‘3-uniform (2-vertex types)’ tiling. Broken down, 3 6 ; 3 6 (both of different transitivity class), or (3 6 ) 2 , tells us that there are 2 vertices (denoted by the superscript 2), each with 6 equilateral 3-sided ...

  9. Marching tetrahedra - Wikipedia

    en.wikipedia.org/wiki/Marching_tetrahedra

    Marching tetrahedra computes up to nineteen edge intersections per cube, where marching cubes only requires twelve. Only one of these intersections cannot be shared with an adjacent cube (the one on the main diagonal), but sharing on all faces of the cube complicates the algorithm and increases memory requirements considerably.