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Honeymoon Bridge is a term for various forms of two-player Bridge games. Variants include Double Dummy where four hands are dealt, as in Contract Bridge. [1] [2] [3] [4]
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck.In its basic format, it is played by four players in two competing partnerships, [1] with partners sitting opposite each other around a table.
Bridge bidding systems that incorporate a strong 2 clubs opening bid include modern Standard American, standard Acol, 2/1 game forcing and many others. In most natural bridge bidding systems, the opening bid of 2 ♣ is used exclusively for hands too strong for an opening bid at the one-level.
2/1 game forcing (Two-over-one game forcing) is a bidding system in modern contract bridge structured around the following responses to a one-level opening bid: a non-jump response in a new suit at the one-level is constructive and forcing for one round, a non-jump response in a new suit at the two-level is forcing to game, and
A hand pattern denotes the distribution of the thirteen cards in a hand over the four suits. In total 39 hand patterns are possible, but only 13 of them have an a priori probability exceeding 1%. The most likely pattern is the 4-4-3-2 pattern consisting of two four-card suits, a three-card suit and a doubleton.
Over the 1NT opening, the over-calling opponent (known as 'Intervener') makes one of the following artificial bids to indicate a one-suited or a two-suited hand: 2 ♣ declares a one-suited hand - usually 6 or more cards, but some bid with a strong 5-card suit. Partner (known as 'Advancer') is expected to respond as follows:
A split with the same number of cards in each hand. A 2–2 split is an even split. Of the number of cards in a suit found in a hand: two cards, four cards, and so on. Event A duplicate bridge contest. Exclusion bid A bid, such as 2 ♦ in the Roman Club system, that shows length in all suits except the one named. Exclusion Blackwood
The specifically two-hand game of German whist was apparently popular "at Vienna among the diplomats" in the late 19th century. [6] Its rules are recorded as early as 1894 in the London periodical, Home Notes, in which the winner is the one who takes the majority of the 26 tricks, scoring in points their difference in tricks. [7]