Ad
related to: portable music devices for athletes with autism symptoms
Search results
Results From The WOW.Com Content Network
Assistive technology is the array of new devices created to enable sports enthusiasts who have disabilities to play. Assistive technology may be used in disabled sports , where an existing sport is modified to enable players with a disability to participate; or, assistive technology may be used to invent completely new sports with athletes with ...
Auditory integration training (AIT) is a procedure pioneered in France by Guy Bérard. Bérard promoted AIT as a cure for clinical depression and suicidal tendencies, along with what he said were very positive results for dyslexia and autism, although there has been very little empirical evidence regarding this assertion.
Assistive technology is the array of new devices created to enable sports enthusiasts who have disabilities to play. Assistive technology may be used in adaptive sports , where an existing sport is modified to enable players with a disability to participate; or, assistive technology may be used to invent completely new sports with athletes with ...
Madplayer was a portable music device that started selling in 2001. It was conceived by Alain Georges (a.k.a. Doctor Mad ) and a group of engineers and musicians who started to work on it in 1998.
A new device may identify autism in children from ages 16 months to 30 months, new research finds. The tool tracks children's eye movements as they watch a video. Autism may be identified early ...
A hug machine, also known as a hug box, a squeeze machine, or a squeeze box, is a therapeutic device designed to calm hypersensitive persons, usually individuals with autism spectrum disorders. The device was invented by Temple Grandin to administer deep-touch pressure, a type of physical stimulation often self-administered by autistic ...
For one day, a mother of a middle school kid with autism didn't have to worry if her son was eating lunch alone. That's because one Florida State football player made sure Bo Paske had a lunch buddy.
Electronic fluency devices can be divided into two basic categories: Computerized feedback devices provide feedback on the physiological control of respiration and phonation, including loudness, vocal intensity and breathing patterns. [1] Altered auditory feedback (AAF) devices alter the speech signal so that speakers hear their voices differently.