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  2. Bead sort - Wikipedia

    en.wikipedia.org/wiki/Bead_sort

    The action of allowing the beads to "fall" in our physical example has allowed the larger values from the higher rows to propagate to the lower rows. If the value represented by row a is smaller than the value contained in row a+1 , some of the beads from row a+1 will fall into row a ; this is certain to happen, as row a does not contain beads ...

  3. Odd–even sort - Wikipedia

    en.wikipedia.org/wiki/Oddeven_sort

    The oddeven sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of oddeven, or evenodd comparisons. The passes occur in order pass 1: oddeven, pass 2: evenodd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]

  4. Even–odd rule - Wikipedia

    en.wikipedia.org/wiki/Evenodd_rule

    In the evenodd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve. By the non-zero winding rule, the ray is intersected in a clockwise direction twice, each contributing −1 to the winding score: because the total, −2, is not zero, P is concluded to be 'inside' the curve.

  5. Parity (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Parity_(mathematics)

    Even and odd numbers have opposite parities, e.g., 22 (even number) and 13 (odd number) have opposite parities. In particular, the parity of zero is even. [2] Any two consecutive integers have opposite parity. A number (i.e., integer) expressed in the decimal numeral system is even or odd according to whether its last digit is even or odd. That ...

  6. Bernoulli number - Wikipedia

    en.wikipedia.org/wiki/Bernoulli_number

    If k is odd, then put the number on the left end of the row k − 1 in the first position of the row k, and fill the row from the left to the right, with every entry being the sum of the number to the left and the number to the upper; At the end of the row duplicate the last number. If k is even, proceed similar in the other direction.

  7. Nonzero-rule - Wikipedia

    en.wikipedia.org/wiki/Nonzero-rule

    A curve (top) is filled according to two rules: the even-odd rule (left), and the non-zero winding rule (right). In each case an arrow shows a ray from a point P heading out of the curve. In the even-odd case, the ray is intersected by two lines, an even number; therefore P is concluded to be 'outside' the curve.

  8. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    Magic squares are generally classified according to their order n as: odd if n is odd, evenly even (also referred to as "doubly even") if n is a multiple of 4, oddly even (also known as "singly even") if n is any other even number. This classification is based on different techniques required to construct odd, evenly even, and oddly even squares.

  9. Bell number - Wikipedia

    en.wikipedia.org/wiki/Bell_number

    Repeat step three until there is a new row with one more number than the previous row (do step 3 until = +) The number on the left hand side of a given row is the Bell number for that row. (,) Here are the first five rows of the triangle constructed by these rules: