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  2. Hydroelasticity - Wikipedia

    en.wikipedia.org/wiki/Hydroelasticity

    In fluid dynamics and elasticity, hydroelasticity or flexible fluid-structure interaction (FSI), is a branch of science which is concerned with the motion of deformable bodies through liquids. The theory of hydroelasticity has been adapted from aeroelasticity, to describe the effect of structural response of the body on the fluid around it.

  3. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Because of the calculation insensitivity of the simulation, few interactive systems are available which realistically can simulate dynamic bodies in real-time. Being able to interact with such a realistic 3D model would mean that calculations would have to be performed within the constraints of a frame rate which would be acceptable via a user ...

  4. Lectures on Theoretical Physics - Wikipedia

    en.wikipedia.org/wiki/Lectures_on_Theoretical...

    The series includes the volumes Mechanics, Mechanics of Deformable Bodies, Electrodynamics, Optics, Thermodynamics and Statistical Mechanics, and Partial Differential Equations in Physics. Focusing on one subject each semester, the lectures formed a three-year cycle of courses that Sommerfeld repeatedly taught at the University of Munich for ...

  5. Energy principles in structural mechanics - Wikipedia

    en.wikipedia.org/wiki/Energy_principles_in...

    Since energy is a scalar quantity, these relationships provide convenient and alternative means for formulating the governing equations of deformable bodies in solid mechanics. They can also be used for obtaining approximate solutions of fairly complex systems, bypassing the difficult task of solving the set of governing partial differential ...

  6. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

  7. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Deformation can also be handled by a traditional rigid-body physics engine, modeling the soft-body motion using a network of multiple rigid bodies connected by constraints, and using (for example) matrix-palette skinning to generate a surface mesh for rendering. This is the approach used for deformable objects in Havok Destruction. [20]

  8. Compatibility (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Compatibility_(mechanics)

    The problem of compatibility in continuum mechanics involves the determination of allowable single-valued continuous fields on simply connected bodies. More precisely, the problem may be stated in the following manner. [5] Figure 1. Motion of a continuum body. Consider the deformation of a body shown in Figure 1.

  9. Flotation of flexible objects - Wikipedia

    en.wikipedia.org/wiki/Flotation_of_flexible_objects

    This continuously deformable plate is composed of sub-plates, where similar force and torque equilibrium conditions described before must be satisfied for each sub-plate. Such analysis reveals that for a highly compliant 2D structure with a characteristic length much greater than the capillary length, the shape bearing the highest load is a ...

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