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Wizardry VII: Crusaders of the Dark Savant (originally known as Wizardry: Crusaders of the Dark Savant) is a role-playing video game developed and published by Sir-Tech. It is the seventh title in the Wizardry series and is a sequel to Wizardry VI: Bane of the Cosmic Forge. It is also the second entry in the 'Dark Savant' trilogy.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. A second trilogy is formed by installments 6 through 8 – Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry 8 – with settings and gameplay mechanics that
The design was based on a game that Bradley had already written several years prior, but it was rebranded and rewritten as a Wizardry sequel. [3] Though recommended by contemporary game reviewers, Matt Barton wrote in Dungeons and Desktops that the game was not a significant departure from the previous titles, which were still using game design ...
Wizardry 8 is the last installment in the Wizardry series of role-playing video games developed by Sir-Tech Canada.Serving as the third game in the "Dark Savant trilogy," it follows Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark Savant.
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This is the first game in the series to feature full color graphics. [2] The game is mouse-driven and ran with EGA graphics. It is also one of the few games in the Wizardry series that does not allow characters to be imported from previous games. The character creation and level-up process is more detailed than in previous releases.
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