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Retrieved from "https://en.wikipedia.org/w/index.php?title=Spyro_3:_Year_of_the_Dragon&oldid=57970697"
Shadow Legacy acts as a sequel to Spyro: A Hero's Tail and was released only on the Nintendo DS. This is the first Spyro game that plays as a role-playing game as opposed to a platformer and the game allows Spyro to gain experience, level up and learn new spells and combat moves. Spyro must use his new skills to save his allies when they are ...
The Legend of Spyro: Dawn of the Dragon (French: La Légende de Spyro: Naissance d'un dragon) is a 2008 action-adventure video game in the Spyro series.It is the third and final installment in The Legend of Spyro trilogy and the sequel to The Legend of Spyro: The Eternal Night (2007), marking the tenth anniversary of the game series.
Spyro is able to use his bubble breath to capture dragonflies. The player controls Spyro the dragon, who is accompanied by his dragonfly partner Sparx. Spyro is able to breathe fire, charge, glide, hover, and swim. New to the series is the introduction of multiple breath attacks, such as bubble breath, ice breath, and electric breath.
The Legend of Spyro is a game trilogy that is part of the Spyro series. It acts as a reboot to the original series. The games use a combination of close-combat and platforming gameplay, though more oriented on combat than previous games in the Spyro series.
Spyro Reignited Trilogy is a remake of the original Spyro trilogy developed by Insomniac Games for the PlayStation: Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. Each game is a 3D platformer featuring the titular protagonist, a juvenile purple dragon named Spyro, as he attempts to restore peace in a set of worlds ...
Spyro: A Hero's Tail was developed by Eurocom Entertainment Software, specifically the team of Harry Potter and the Chamber of Secrets (2003). [13] The project's producer Jon Williams was first informed by Vivendi about the possibility of working on a Spyro game in early October 2002, and Eurocom and Vivendi had their first conference on 11 November. [13]
Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving. Spyro will learn different breaths from the Chronicler, who is met in Dreams which occur to Spyro during the course of the ...