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  2. BLOOM (language model) - Wikipedia

    en.wikipedia.org/wiki/BLOOM_(language_model)

    BigScience Large Open-science Open-access Multilingual Language Model (BLOOM) [1] [2] is a 176-billion-parameter transformer-based autoregressive large language model (LLM). The model, as well as the code base and the data used to train it, are distributed under free licences. [ 3 ]

  3. Hugging Face - Wikipedia

    en.wikipedia.org/wiki/Hugging_Face

    The Hugging Face Hub is a platform (centralized web service) for hosting: [19] Git-based code repositories, including discussions and pull requests for projects. models, also with Git-based version control; datasets, mainly in text, images, and audio;

  4. Frederic Parke - Wikipedia

    en.wikipedia.org/wiki/Frederic_Parke

    In 1974, he created a more complex, parametric model of a human face, demonstrating various expressions and speech synchronization. [3] Snippets of this animation, along with Ed Catmull 's 1972 animation of his left hand , were used in the 1976 film Futureworld and The Walten Files .

  5. Sora (text-to-video model) - Wikipedia

    en.wikipedia.org/wiki/Sora_(text-to-video_model)

    Sora is a text-to-video model developed by OpenAI. The model generates short video clips based on user prompts, and can also extend existing short videos. Sora was released publicly for ChatGPT Plus and ChatGPT Pro users in December 2024. [1] [2]

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Dozens of similar controllers are used to animate the rest of the face. An arbitrary object deformed by morphing between defined vertex positions. Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation.

  8. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  9. Sentence embedding - Wikipedia

    en.wikipedia.org/wiki/Sentence_embedding

    In practice however, BERT's sentence embedding with the [CLS] token achieves poor performance, often worse than simply averaging non-contextual word embeddings. SBERT later achieved superior sentence embedding performance [8] by fine tuning BERT's [CLS] token embeddings through the usage of a siamese neural network architecture on the SNLI dataset.