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The Hugging Face Hub is a platform (centralized web service) for hosting: [19] Git-based code repositories, including discussions and pull requests for projects. models, also with Git-based version control; datasets, mainly in text, images, and audio;
BigScience Large Open-science Open-access Multilingual Language Model (BLOOM) [1] [2] is a 176-billion-parameter transformer-based autoregressive large language model (LLM). The model, as well as the code base and the data used to train it, are distributed under free licences. [ 3 ]
In natural language processing, a word embedding is a representation of a word. The embedding is used in text analysis . Typically, the representation is a real-valued vector that encodes the meaning of the word in such a way that the words that are closer in the vector space are expected to be similar in meaning. [ 1 ]
Unlike previous models, BERT is a deeply bidirectional, unsupervised language representation, pre-trained using only a plain text corpus. Context-free models such as word2vec or GloVe generate a single word embedding representation for each word in the vocabulary, whereas BERT takes into account the context for each occurrence of a given word ...
FaceNet is a facial recognition system developed by Florian Schroff, Dmitry Kalenichenko and James Philbina, a group of researchers affiliated with Google.The system was first presented at the 2015 IEEE Conference on Computer Vision and Pattern Recognition. [1]
SimplE [22]: This model is the improvement of canonical polyadic decomposition (CP), in which an embedding vector for the relation and two independent embedding vectors for each entity are learned, depending on whether it is a head or a tail in the knowledge graph fact. [22]
An embedded graph uniquely defines cyclic orders of edges incident to the same vertex. The set of all these cyclic orders is called a rotation system.Embeddings with the same rotation system are considered to be equivalent and the corresponding equivalence class of embeddings is called combinatorial embedding (as opposed to the term topological embedding, which refers to the previous ...
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.