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Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia (The technology was invented and developed by 3dfx and later purchased by Nvidia during the acquisition of 3dfx) for linking two or more video cards together to produce a single output.
Scalable Link Interface Scan-Line Interleave ( SLI ) is a multi-GPU method developed by 3DFX for linking two (or more) video cards or chips together to produce a single output. It is an application of parallel processing for computer graphics , meant to increase the processing power available for graphics.
Scalable Link Interface, for connecting multiple Nvidia video cards Scan-Line Interleave , for connecting multiple 3dfx video cards Service level indicator , a measure of the service level
CuPy is an open source library for GPU-accelerated computing with Python programming language, providing support for multi-dimensional arrays, sparse matrices, and a variety of numerical algorithms implemented on top of them. [3]
Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [ 26 ] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011.
Scalable Link Interface NVLink is a wire-based serial multi-lane near-range communications link developed by Nvidia . Unlike PCI Express , a device can consist of multiple NVLinks, and devices use mesh networking to communicate instead of a central hub .
It is an open-source cross-platform integrated development environment (IDE) for scientific programming in the Python language.Spyder integrates with a number of prominent packages in the scientific Python stack, including NumPy, SciPy, Matplotlib, pandas, IPython, SymPy and Cython, as well as other open-source software.
In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures , the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [ 1 ]