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The TM-score indicates the similarity between two structures by a score between (,], where 1 indicates a perfect match between two structures (thus the higher the better). [1] Generally scores below 0.20 corresponds to randomly chosen unrelated proteins whereas structures with a score higher than 0.5 assume roughly the same fold. [2]
The match score is usually given as "6−5", or "6−5 with 21 draws". Sometimes a Three points for a win system is used: 3 points for a win, 1 for a draw and 0 for a loss. This is usually shown as the number of points from number of games played, for instance "10 points from 6 games" for 3 wins, 2 losses and 1 draw.
Add a calculator widget to the page. Like a spreadsheet you can refer to other widgets in the same page. Template parameters [Edit template data] Parameter Description Type Status id id The id for this input. This is used to reference it in formula of other calculator templates String required type type What type of input box Suggested values plain number text radio checkbox passthru hidden ...
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To calculate this, sum the running score for each round. For example, if a player has (in order) a win, loss, win, draw, and a loss; his round-by-round score will be 1, 1, 2, 2½, 2½. The sum of these numbers is 9. Additionally, one point is subtracted from the sum for each unplayed win, and ½ point is subtracted for each unplayed draw.
TM-align TM-score based protein structure alignment: Cα: Pair: nil: server and download: Y. Zhang & J. Skolnick: 2005 mTM-align Multiple protein structure alignment based on TM-align Cα Multi No server and download: R. Dong, Z. Peng, Y. Zhang & J. Yang 2018 VAST Vector Alignment Search Tool: SSE: Pair: nil: server: S. Bryant: 1996 PrISM
By the original design the GDT algorithm calculates 20 GDT scores, i.e. for each of 20 consecutive distance cutoffs (0.5 Å, 1.0 Å, 1.5 Å, ... 10.0 Å). [2] For structure similarity assessment it is intended to use the GDT scores from several cutoff distances, and scores generally increase with increasing cutoff.
3–2–1 as in the Greek League 1959–73; [3] or 4–2–1. Giving 1 point extra in each case for losing may be simply cosmetic, but does allow for awarding 0 points for forfeiting a match. (The FIFA standard is to count a forfeit as a 3–0 defeat.) The USL W-League in 2002 gave 4–1–0 with a bonus point for scoring three goals. [4]