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  2. Ventilation/perfusion ratio - Wikipedia

    en.wikipedia.org/wiki/Ventilation/perfusion_ratio

    This matching may be assessed in the lung as a whole, or in individual or in sub-groups of gas-exchanging units in the lung. On the other side Ventilation-perfusion mismatch is the term used when the ventilation and the perfusion of a gas exchanging unit are not matched. The actual values in the lung vary depending on the position within the lung.

  3. Stable roommates problem - Wikipedia

    en.wikipedia.org/wiki/Stable_roommates_problem

    The matching is stable if there are no two elements which are not roommates and which both prefer each other to their roommate under the matching. This is distinct from the stable-marriage problem in that the stable-roommates problem allows matches between any two elements, not just between classes of "men" and "women".

  4. Children's book illustration - Wikipedia

    en.wikipedia.org/wiki/Children's_book_illustration

    Example of a modern illustration from The Halloween Play (2013) written and illustrated by Felicia Bond. The boundary between illustrations for children and adults can be blurry, and throughout their careers many illustrators have created works for children and adults and cannot be simply classified as children illustrators.

  5. Extended matching items - Wikipedia

    en.wikipedia.org/wiki/Extended_matching_items

    Extended matching items/questions (EMI or EMQ) are a written examination format similar to multiple choice questions but with one key difference, that they test knowledge in a far more applied, in-depth, sense. It is often used in medical education and other healthcare subject areas to test diagnostic reasoning.

  6. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  7. Vector quantization - Wikipedia

    en.wikipedia.org/wiki/Vector_quantization

    Vector quantization (VQ) is a classical quantization technique from signal processing that allows the modeling of probability density functions by the distribution of prototype vectors. Developed in the early 1980s by Robert M. Gray , it was originally used for data compression .

  8. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  9. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    Matching cards are removed from the game when paired. Concentration is a round game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as a solitaire or patience game ...