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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.

  3. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    The image below presents outdated usage of various video game content rating systems around the world. Countries filled with gradients are using several rating systems. Türkiye : Almost all video games published in Turkey have the PEGI rating-system, and so are they advertised with PEGI, but it is not legally supported and semi-officially used.

  4. Video game addiction in China - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction_in_China

    There is always another game. Video games satisfy the need of social connections and activities. [5] Today's games encourage players to interact with each other, supporting the societal demand for interpersonal connections. Massively multiplayer online role-playing games are an example of this.

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy . [ 1 ] In rare and extreme cases, deaths have resulted from excessive video game playing (see Deaths due to video game addiction ).

  6. Elon Musk lives life like he’s playing a video game—from ...

    www.aol.com/finance/elon-musk-lives-life-playing...

    Elon Musk had just finished playing a video game with Grimes when he made his offer to buy Twitter in April 2022. He and the musician, with whom he has three children, had stayed up until 5 a.m ...

  7. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    These video game communities may have nothing in common, or instead be designed for dedicated, skilled players, or even clans made for those with shared commonalities such as personality, ethnicity, heritage, language or gender. Another key component of many video game networks is the connection between the player base and the game developers.

  9. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    In video games, an open world is a game mechanic of using a virtual world that the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.