Search results
Results From The WOW.Com Content Network
Artist rendition of a spaceship entering warp drive. Generic terms for engines enabling science fiction spacecraft propulsion include "space drive" and "star drive". [g] [2]: 198, 216 In 1977 The Visual Encyclopedia of Science Fiction listed the following means of space travel: anti-gravity, [h] atomic (nuclear), bloater, [i] cannon one-shot, [j] Dean drive, [k] faster-than-light (FTL ...
This process is commonly employed as a plot device in science fiction narratives. It is frequently utilized to transport a character from the past to the future (a form of forward-only time travel) or to facilitate interstellar space travel, which necessitates an extended journey for months or years (referring to space travel in fiction). In ...
Science fiction (sometimes shortened to sci-fi or abbreviated SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life.
Science fiction genre – while science fiction is a genre of fiction, a science fiction genre is a subgenre within science fiction. Science fiction may be divided along any number of overlapping axes. Gary K. Wolfe's Critical Terms for Science Fiction and Fantasy identifies over 30 subdivisions of science fiction, not including science fantasy ...
"A science fiction story is a story built around human beings, with a human problem, and a human solution, which would not have happened at all without its scientific content." [13] Basil Davenport. 1955. "Science fiction is fiction based upon some imagined development of science, or upon the extrapolation of a tendency in society." [14] Edmund ...
Wormholes in video games Game Description Space Rogue: The science fiction computer game Space Rogue featured the use of technologically harnessed wormholes called "Malir gates" as mechanisms for interstellar travel. Navigation through the space within wormholes was a part of gameplay and had its own perils. [81] Freelancer
The noted science fiction author Larry Niven used the concept of stasis fields and stasis boxes throughout his many novels and short stories set in the Known Space series. Niven's stasis fields followed conductive surfaces when established, with the resulting frozen space being an invulnerable and reflective object.
This is a common trope in science fiction, with some notable examples including "To Sleep in a Sea of Stars" by Christopher Paolini and Edward Bellamy's "Looking Backward" Generation: Ships in which the destination would be reached by descendants of the original passengers. These ships would necessarily be self-sustaining and self-maintaining ...