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Example Swing widgets in Java. Swing is a GUI widget toolkit for Java. [1] It is part of Oracle's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs. Swing was developed to provide a more sophisticated set of GUI components than the earlier Abstract Window Toolkit (AWT).
The Abstract Window Toolkit (AWT) is Java's original platform-dependent windowing, graphics, and user-interface widget toolkit, preceding Swing. The AWT is part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI toolkit for a number of Java ME profiles.
The original AWT was a simple Java wrapper library around native (operating system-supplied) widgets such as menus, windows, and buttons. Swing was the next generation GUI toolkit introduced by Sun in Java Platform, Standard Edition (J2SE) 1.2. Swing was developed to provide a richer set of GUI software components than AWT. Swing GUI elements ...
The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers.
The AWT Native Interface is designed to give developers access to an AWT Canvas for direct drawing with native code. In fact, the Java 3D API extension to the standard Java SE JDK relies heavily on the AWT Native Interface to render 3D objects in Java. The AWT Native Interface is very similar to the JNI, and the steps are the same as those of ...
JWt (pronounced "jay-witty") is an open-source widget-centric web application framework for the Java programming language developed by Emweb. It has an API that uses established GUI application development patterns. The programming model is component-based and event-driven, similar to Swing.
A window is an area on the screen that displays information, with its contents being displayed independently from the rest of the screen. An example of a window is what appears on the screen when the "My Documents" icon is clicked in Microsoft Windows.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.