Ads
related to: virtual pet pedometer
Search results
Results From The WOW.Com Content Network
Pokémon and its character Pikachu are not the only media franchises that are used by this Nintendo-made device.Sakura Taisen, a media franchise of SEGA and licensed by RED Entertainment released a virtual-pet with pedometer, in the same style as the Pokémon Pikachu 2 GS, called Pocket Sakura (ポケットサクラ) and Sakura Taisen GB, developed by Jupiter.
Every time the player takes a step, the Pokémon inside gains experience points and the player earns "Watts", a type of in-game currency which was also used on the Pokémon Pikachu virtual pet. Players can also catch various Pokémon on the device and obtain items, then transfer them to the game. The device comes bundled with the games. [20 ...
It was similar to earlier virtual pets with the distinctions of being a fighting pet that could connect with others like it. The original Digital Monster model that was released in 1997 sold 14 million units worldwide, including 13 million in Japan and 1 million overseas, up until March 2004. [ 3 ]
By enabling users to care for a virtual pet, the pocket-sized devices mimicked all the responsibilities of real pet ownership, including feeding, cleaning, and playing with their pixelated companions.
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.