Ads
related to: how to create custom resolution amd radeon 2023
Search results
Results From The WOW.Com Content Network
In Fit or Expand mode, AMD compensates for mismatched resolutions by creating a virtual desktop of a different resolution than the monitors, and then either padding it out or cropping it as is necessary. [39] AMD Eyefinity works with games that support non-standard aspect ratios, which is required for panning across multiple displays.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Platform High, standard and low power Low and ultra-low power Codename Server Basic Toronto; Micro Kyoto; Desktop Performance Raphael Phoenix; Mainstream
HD3D is an API developed by AMD for displaying stereoscopic 3D visuals. [1] HD3D exposes a quad buffer for game and software developers, allowing native 3D. An open HD3D SDK is available, although, for now, only DirectX 9, 10 and 11 are supported. [2] Support for 3D displays over HDMI, DisplayPort, and DVI is included in the latest AMD Catalyst.
RDNA 3 is a GPU microarchitecture designed by AMD, released with the Radeon RX 7000 series on December 13, 2022. Alongside powering the RX 7000 series, RDNA 3 is also featured in the SoCs designed by AMD for the Asus ROG Ally , Lenovo Legion Go , and the PlayStation 5 Pro consoles.
The Radeon RX 7000 series is a series of graphics processing units developed by AMD, based on their RDNA 3 architecture. It was announced on November 3, 2022 [1] and is the successor to the Radeon RX 6000 series.
RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]