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The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, [1] which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. [11]
The PS3 supports both the USB EyeToy camera/webcam and SOCOM Headset for video and voice chat. A memory card adapter is available so users can copy their old PS/PS2 game saves to a virtual memory card on the PS3's hard drive. [55] The PlayStation 3 can also use Memory Sticks to store and save data for PlayStation and PlayStation 2 software. [56]
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3 , which was released in 2007.
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
The PlayStation Eye is an updated version of the EyeToy USB webcam designed for the PlayStation 3. It does not work with PS2 EyeToy games, but the PS3 does support the PlayStation 2 EyeToy, using its camera and microphone functionalities. A firmware update enabled the PlayStation 3 to support all USB webcams which used the USB Video Class.
It has been clear to us since E3 that the $100 price difference that the PS4 has with the Xbox One is influenced by the absence of the PS Eye bundled with the PS4 unlike the Xbox One which comes ...
The MakerScanner (which isn't available for purchase yet, though interested parties can put their names on a mailing list) is designed to let users create a full 3D geometric scan of an object ...
Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...