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  2. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    without bandwidth throttling, a server could efficiently serve only 100 active TCP connections (100 MB/s / 1 MB/s) before saturating network bandwidth; a saturated network (i.e. with a bottleneck through an Internet Access Point) could slow down a lot the attempts to establish other new connections or even to force them to fail because of ...

  3. Fix problems with Games on AOL.com - AOL Help

    help.aol.com/articles/troubleshooting-games-com...

    Temporarily disable your security application, such as your firewall or antivirus program, until you've successfully launched your game. Re-enable your security software immediately afterwards. Some antivirus or personal firewall applications incorrectly identify our games as viruses and disrupt or block the game.

  4. Internet bottleneck - Wikipedia

    en.wikipedia.org/wiki/Internet_bottleneck

    Groups like Free Press, Consumer Federation of America, and Consumers Union argue that the ISPs have no reason to remove bottlenecks from the network. The ISPs can charge more money to content providers to push past the Internet bottleneck. However, Free Press argues that ISPs could alleviate bottlenecks for all by increasing available ...

  5. Traffic shaping - Wikipedia

    en.wikipedia.org/wiki/Traffic_shaping

    Traffic shaping can be used to prevent this from occurring and keep latency in check. Traffic shaping provides a means to control the volume of traffic being sent into a network in a specified period (bandwidth throttling), or the maximum rate at which the traffic is sent (rate limiting), or more complex criteria such as generic cell rate ...

  6. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles. [2] [6] [3] Algorithms have been created and optimized for the game's physics system. [7] The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine ...

  7. Background Intelligent Transfer Service - Wikipedia

    en.wikipedia.org/wiki/Background_Intelligent...

    BITS transfers files on behalf of requesting applications asynchronously, i.e., once an application requests the BITS service for a transfer, it will be free to do any other task, or even terminate. The transfer will continue in the background as long as the network connection is there and the job owner is logged in. BITS jobs do not transfer ...

  8. Rate limiting - Wikipedia

    en.wikipedia.org/wiki/Rate_limiting

    Rate limiting can be induced by the network protocol stack of the sender due to a received ECN-marked packet and also by the network scheduler of any router along the way. While a hardware appliance can limit the rate for a given range of IP-addresses on layer 4, it risks blocking a network with many users which are masked by NAT with a single ...

  9. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    NATCP [13] – Network-Assisted TCP uses out-of-band explicit feedback indicating minimum RTT of the network and capacity of the cellular access link. The variable-structure congestion control protocol (VCP) uses two ECN bits to explicitly feedback the network state of congestion. It includes an end host side algorithm as well. [citation needed]