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Hammerspace. Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are available, the desired item is available on the first try or ...
Bendy and the Ink Machine[ b ] is an episodic survival horror game developed and published by Joey Drew Studios. [ a ][ 1 ][ 2 ] It was initially released to Game Jolt on February 10, 2017, as the first of five chapters, with a full worldwide release on October 27, 2018. The game was also released for PlayStation 4, Xbox One, and Nintendo ...
McMansion. McMansion is a pejorative term for a large, "mass-produced" house in a suburban community that is marketed to the upper middle class in developed countries. Virginia Savage McAlester, who also gave a first description of the common features which define this building style, coined the more neutral term Millennium Mansion. [1]
A modern parking undercroft beneath a cinema. An undercroft is traditionally a cellar or storage room, [1] often brick-lined and vaulted, and used for storage in buildings since medieval times. In modern usage, an undercroft is generally a ground (street-level) area which is relatively open to the sides, but covered by the building above. [2]
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For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.
Sectioning off space in your drawers might be the only way to tame an unruly dresser. This six-pack of collapsible drawer organizers includes four larger square bins that can hold up to 10 pounds ...
Arcology, a portmanteau of "architecture" and "ecology", [2] is a field of creating architectural design principles for very densely populated and ecologically low-impact human habitats. The term was coined in 1969 by architect Paolo Soleri, who believed that a completed arcology would provide space for a variety of residential, commercial, and ...