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  2. Scalability - Wikipedia

    en.wikipedia.org/wiki/Scalability

    Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. [1] In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is ...

  3. Database scalability - Wikipedia

    en.wikipedia.org/wiki/Database_scalability

    Database scalability has three basic dimensions: amount of data, volume of requests and size of requests. Requests come in many sizes: transactions generally affect small amounts of data, but may approach thousands per second; analytic queries are generally fewer, but may access more data. A related concept is elasticity, the ability of a ...

  4. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Pixel art scaling algorithms (GemCutter) An adaptable technique which can deliver variable amounts of detail or smoothness. It aims to preserve the shape and coordinates of original details, without blurring those details into neighboring ones. It will avoid blending pixels which directly touch each other, and instead only blend pixels with ...

  5. Vertical exaggeration - Wikipedia

    en.wikipedia.org/wiki/Vertical_exaggeration

    The vertical exaggeration is given by: = where VS is the vertical scale and HS is the horizontal scale, both given as representative fractions.. For example, if 1 centimetre (0.39 in) vertically represents 200 metres (660 ft) and 1 centimetre (0.39 in) horizontally represents 4,000 metres (13,000 ft), the vertical exaggeration, 20×, is given by:

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of view. [11] Vert-(vertical minus) is a scaling method used by some games that support a wide variety of resolutions. In Vert- games, as the aspect ratio widens, the vertical component of the field of ...

  7. Page orientation - Wikipedia

    en.wikipedia.org/wiki/Page_orientation

    A smartphone positioned upright (portrait orientation) and horizontally (landscape orientation) Page orientation is the way in which a rectangular page is oriented for normal viewing. The two most common types of orientation are portrait and landscape. [1] The term "portrait orientation" comes from visual art terminology and describes the ...

  8. Vertical and horizontal - Wikipedia

    en.wikipedia.org/wiki/Vertical_and_horizontal

    Through any point P in the plane, there is one and only one vertical line within the plane and one and only one horizontal line within the plane. This symmetry breaks down as one moves to the three-dimensional case. A vertical line is any line parallel to the vertical direction. A horizontal line is any line normal to a vertical line.

  9. Anamorphic widescreen - Wikipedia

    en.wikipedia.org/wiki/Anamorphic_widescreen

    Anamorphic widescreen (also called full-height anamorphic or FHA) is a process by which a comparatively wide widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for example) with a narrower aspect ratio, reducing the horizontal resolution of the image while keeping its full original vertical resolution.