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  2. Sesame Street research - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_research

    In 1969, the children's television show Sesame Street premiered on the National Educational Television network (later succeeded by PBS) in the United States.Unlike earlier children's programming, the show's producers used research and over 1,000 studies and experiments to create the show and test its impact on its young viewers' learning.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    There were 32 children who were used as participants in this experiment consisting of 16 boys and 16 girls. The participants attended the Bing Nursery School of Stanford University. The children ranged in age from three years and six months, to five years and eight months. The median age was four years and six months.

  5. Educational research - Wikipedia

    en.wikipedia.org/wiki/Educational_research

    Educational research refers to the systematic collection and analysis of evidence and data related to the field of education. Research may involve a variety of methods [ 1 ] [ 2 ] [ 3 ] and various aspects of education including student learning, interaction, teaching methods , teacher training, and classroom dynamics.

  6. Educational film - Wikipedia

    en.wikipedia.org/wiki/Educational_film

    For example, educational films can be used in the teaching of architectural subjects, giving a tour of a structure without needing to bring the students to it physically. Similarly, when teaching a complex principal, such as cell division, a loop of video can demonstrate the processes involved as many times as the students need. Specific ...

  7. Educational robotics - Wikipedia

    en.wikipedia.org/wiki/Educational_robotics

    Educational robotics can be a useful tool in early and special education. [12] According to a journal on new perspectives in science education, educational robotics can help to develop abilities that promote autonomy and assist their integration into society. Social and personal skills can also be developed through educational robotics. [13]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    It was originally observed by educational psychologist Benjamin Bloom and reported in 1984 in the journal Educational Researcher. [1] [2] [3] Bloom's paper analyzed the dissertation results of University of Chicago PhD students Joanne Anania and Joseph Arthur Burke. As quoted by Bloom: "the average tutored student was above 98% of the students ...