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Defenders of the Faith (Dungeons & Dragons) Deities & Demigods; Den of Thieves (Dungeons & Dragons) Divine Power; Dungeon Master Option: High-Level Campaigns; Draconomicon; Dragon Magic; Drow of the Underdark; Dungeon Geomorphs; Dungeon Master's Design Kit; Dungeon Master's Guide; Dungeon Master's Guide 2; Dungeon Master's Guide II; Dungeon ...
Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
To play the Dungeons & Dragons fantasy role-playing game several manuals are needed. The current Dungeons & Dragons requires three core rulebooks: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Pages from the Mages is a supplement which features spells for the Forgotten Realms campaign, collected in a format that presents several spellbooks found in the campaign world, and details the histories of each of these spellbooks within the setting, as well as the backgrounds of the characters who created them and provides clues as to where in the world characters may now find the spellbooks ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
The second book contains adventures, monster descriptions, maps, and other products. [ 1 ] There are over 350 rooms per level, but not all are detailed: "even with approximately 25 areas of interest on the first level, 26 on the second level and none on the third, a remarkably high percentage of rooms are left completely undetailed".