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The name derives from the fact that it is the root lattice of the E 8 root system. The norm [1] of the E 8 lattice (divided by 2) is a positive definite even unimodular quadratic form in 8 variables, and conversely such a quadratic form can be used to construct a positive-definite, even, unimodular lattice of rank 8.
Doubling the cube is the construction, using only a straightedge and compass, of the edge of a cube that has twice the volume of a cube with a given edge. This is impossible because the cube root of 2, though algebraic, cannot be computed from integers by addition, subtraction, multiplication, division, and taking square roots.
Squaring the circle is a problem in geometry first proposed in Greek mathematics.It is the challenge of constructing a square with the area of a given circle by using only a finite number of steps with a compass and straightedge.
A sphere (from Greek σφαῖρα, sphaîra) [1] is a geometrical object that is a three-dimensional analogue to a two-dimensional circle.Formally, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. [2]
The sphere's radius is taken as unity. For specific practical problems on a sphere of radius R the measured lengths of the sides must be divided by R before using the identities given below. Likewise, after a calculation on the unit sphere the sides a, b, and c must be multiplied by R.
From the multiplication tables, the square root of the mantissa must be 8 point something because a is between 8×8 = 64 and 9×9 = 81, so k is 8; something is the decimal representation of R. The fraction R is 75 − k 2 = 11, the numerator, and 81 − k 2 = 17, the denominator. 11/17 is a little less than 12/18 = 2/3 = .67, so guess .66 (it's ...
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For example, one sphere that is described in Cartesian coordinates with the equation x 2 + y 2 + z 2 = c 2 can be described in spherical coordinates by the simple equation r = c. (In this system—shown here in the mathematics convention—the sphere is adapted as a unit sphere, where the radius is set to unity and then can generally be ignored ...