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The impact of video games on cognitive development ultimately depends on the type of games played, the time spent gaming, and the balance between virtual and real-world activities. Gender representation and the marginalization of women in video game culture
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.
One of the earliest social science theories (1971) about the role of video games in society involved violence in video games, later becoming known as the catharsis theory. The theory suggests that playing video games in which you perform violent acts might actually channel latent aggression, resulting in less aggression in the players real ...
Some studies have examined the consumption of violent video games in society and violent crime rates. Generally, it is acknowledged that societal violent video game consumption has been associated with over an 80% reduction in youth violence in the US during the corresponding period. [175]
How Videogames Changed the World is a one-off television special by Charlie Brooker which was aired on Channel 4 in November 2013. The show examines the 25 most significant video games according to Brooker, and through that, covers the history of the medium and its impact on wider culture.
Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...
Video games, as products of human culture, can be seen and read as "texts". They carry myths, stories and symbols of the time in which they were created. [81] By "reading" video games, philosophers, sociologists and theologians have the opportunity to study the religious and spiritual themes in video games. [82] This can be done in several ways.