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Critter is a cross-platform UCI chess engine by Slovakian programmer Richard Vida which is free for non-commercial use. The engine has achieved top five on most official chess engine Elo rating lists. [1] [2] [3] [4]
Komodo and Dragon by Komodo Chess (also known as Dragon or Komodo Dragon) are UCI chess engines developed by Komodo Chess, [1] which is a part of Chess.com. [2] The engines were originally authored by Don Dailey and GM Larry Kaufman. Dragon is a commercial chess engine, but Komodo is free for non-commercial use. [3] Dragon is consistently ...
The uci_limitstrength parameter tells engines with this feature to play at a lower level. The uci_elo parameter specifies the Elo rating at which the engine will aim to play. Engines that have implemented uci_elo include Delfi , Fritz , Hiarcs , Houdini , Junior , Rybka , Shredder , Sjeng and Stockfish .
Stockfish has been one of the strongest chess engines in the world for several years; [3] [4] [5] it has won all main events of the Top Chess Engine Championship (TCEC) and the Chess.com Computer Chess Championship (CCC) since 2020 and, as of 16 November 2024, is the strongest CPU chess engine in the world with an estimated Elo rating of 3642 ...
Houdini is a UCI chess engine developed by Belgian programmer Robert Houdart. It is a derivative of open-source engines IPPOLIT/RobboLito, Stockfish, and Crafty. Versions up to 1.5a are available for non-commercial use, while 2.0 and later are commercial only.
Zappa, Zap!Chess or Zappa Mexico, is a UCI chess engine written by Anthony Cozzie, a graduate student at the University of Illinois at Urbana-Champaign. The program emphasizes sound search and a good use of multiple processors .
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...