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Citadel is a two-player board game designed by Roy Goodman [2] and published by Fantasy Games Unlimited. The entire game is enclosed in a 14-page rulebook, which includes six double-sided 11 in × 8 in (280 mm × 200 mm) cardboard map sheets. Each map is marked with a 5 x 5 grid with pre-printed corridors and rooms
Citadel 2 is a BBC Micro game developed by Symo for Superior Software.The sequel to Citadel, it is a platform game with puzzle solving elements. Like the original, the game's plot involves finding five gems hidden in various locations in a large fort, together with areas outside it (including mines, three trees, a lodge and a floating sky castle) and destroying them in a teleporter hidden at ...
In special 2-3 player versions of the game each player controls multiple characters during the action phase. Rules vary as to which cards are placed out of play. In 4-7 player games each player controls one character during the action phase. In 4 player games two cards are placed face up and one face down before drafting.
The game comes with a series of chronologically linked scenarios that cover each phase of the battle. [3] Although each separate scenario is only 5–7 turns, reviewer Brian Laidlaw noted that each one still takes 12–14 hours to complete. [2] There is a complete Campaign game that covers the entire battle from start to finish in 55 turns. [2]
Citadel is a computer game developed by Michael Jakobsen for the BBC Micro, and released by Superior Software in 1985. It was also ported to the Acorn Electron . Centred around a castle, this platform game with some puzzle-solving elements requires players to find five hidden crystals and return them to their rightful place.
Alternatively, if a player has a prince or adventitious king on the board when his shah enters his opponent's citadel, his shah can trade places with either of those pieces, and the game continues. The prince or adventitious king can later move out of the citadel to make way for the king to enter again, but the exchange privilege may only be ...
Locomotive Games, Inc. (formerly known as Pacific Coast Power & Light) was an American video game company based in Santa Clara, California. The studio was owned by THQ , the studio developed games for a variety of game machines and consoles, while also working on several of THQ's major licenses and franchises.
The original version of this game, published by The Citadel in 1982, used a paper map and cardboard pieces and did not have the plastic ships, cannons, and other playing pieces. When Hasbro bought the publishing rights, they added these components to bring the physical components in line with the other games in the series. However, many players ...