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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers and owned by the San Francisco -based firm Linden Lab , it launched on June 23, 2003 and saw rapid growth for some ...

  3. Horizon Worlds - Wikipedia

    en.wikipedia.org/wiki/Horizon_Worlds

    Meta Horizon Worlds is an online virtual reality game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. They can also build and publish worlds similar to Rec Room.

  4. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    The game is made up of connected, user-generated worlds, [5] through which users interact with each other using virtual avatars. [ 4 ] VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad , or touchscreen device.

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. Sansar (video game) - Wikipedia

    en.wikipedia.org/wiki/Sansar_(video_game)

    The word "sansar" (संसार) is Sanskrit for "world". Availability to the general public began in 2017 with the debut of the "creator beta". [6] In 2019, Sansar partnered with electronic music record label Monstercat to bring live entertainment to a virtual reality setting, as part of the latter's eight year anniversary. [7]

  7. The Sims at 25: How a virtual dollhouse took over the world

    www.aol.com/news/sims-25-virtual-dollhouse-took...

    The Sims was never supposed to be a hit. Back in the 1990s, when creator Will Wright pitched the game to his bosses, they weren't convinced by his idea of a "virtual dollhouse". A so-called life ...

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