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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    GeoGebra is software that combines geometry, algebra and calculus for mathematics education in schools and universities. It is available free of charge for non-commercial users. [6] License: open source under GPL license (free of charge) Languages: 55; Geometry: points, lines, all conic sections, vectors, parametric curves, locus lines

  4. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    GeoGebra (a portmanteau of geometry and algebra) is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science from primary school to university level.

  5. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    In it, geometrical shapes can be made, as well as expressions from the normal graphing calculator, with extra features. [8] In September 2023, Desmos released a beta for a 3D calculator, which added features on top of the 2D calculator, including cross products, partial derivatives and double-variable parametric equations.

  6. List of computer algebra systems - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_algebra...

    The following tables provide a comparison of computer algebra systems (CAS). [ 1 ] [ 2 ] [ 3 ] A CAS is a package comprising a set of algorithms for performing symbolic manipulations on algebraic objects, a language to implement them, and an environment in which to use the language.

  7. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    If we draw both circles, two new points are created at their intersections. Drawing lines between the two original points and one of these new points completes the construction of an equilateral triangle. Therefore, in any geometric problem we have an initial set of symbols (points and lines), an algorithm, and some results.