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  2. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    An artificially produced word problem is a genre of exercise intended to keep mathematics relevant. Stephen Leacock described this type: [1] The student of arithmetic who has mastered the first four rules of his art and successfully striven with sums and fractions finds himself confronted by an unbroken expanse of questions known as problems ...

  3. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    The whole-part model can also be used to solve problems involving multiplication or division. [26] A multiplication problem could be presented as follows: How much money would Jane have if she saved $30 each week for 4 weeks in a row? The student could solve this multiplication problem by drawing one bar to represent the unknown answer, and ...

  4. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The symbols for elementary-level math operations. From top-left going clockwise: addition, division, multiplication, and subtraction. Elementary arithmetic is a branch of mathematics involving addition, subtraction, multiplication, and division.

  5. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    The main arithmetic operations are addition, subtraction, multiplication, and division. Arithmetic is an elementary branch of mathematics that studies numerical operations like addition, subtraction, multiplication, and division. In a wider sense, it also includes exponentiation, extraction of roots, and taking logarithms.

  6. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  7. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    A series of mathematics problems appear on the screen, and the player must move to fire the cannon pointing at the correct answer. The game included an editor for teachers and parents to design their own problems. While this title was purely a drill and practice, its 1987 sequel would wrap the activity around a narrative. [3]