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Galyonkin is able to track the number of concurrent players for a game over time, allowing him to determine a "Hype Factor" and "Surprise Factor" for games based on how much their player base shrunk or grew, respectively, after release, and correlate that to sales estimates. [18]
The game was released for Windows via Steam's early access program in July 2017, and reached a peak of 4,813 concurrent players in under two weeks before being fully released on September 28, 2022. [ 2 ] [ 3 ]
One week after launch, the game ranked 40th on the PlayStation Store in terms of sales, with a player count on Steam measured at 162 on August 29. [34] It was estimated that less than a week after release, the game had sold a total of around 25,000 units, with sales of 10,000 on Steam and 15,000 on PlayStation.
Eurogamer.pt reported the game appeared to launch poorly on Steam with a peak of 83 concurrent players. [25] In an interview with Gamer.no , director Ragnar Tørnquist said that the game sales have significantly exceeded those reported online but fallen below the studio's internal short-term expectations.
Steam peak player counts for the game on its first day were around 250 players and within 40 hours the game dropped to a single player. [11] On July 18, 2018, Xaviant decided to pull The Culling 2 from storefronts, close down its servers and refund all purchases. Additionally, Xaviant stated they would instead retake up development and support ...
Palworld sold eight million units in its first six days of early access and reached over two million concurrent players on Steam, making it the third-highest played game of all time on the platform. As of February 22, 2024, the game has sold over 15 million units [ 5 ] had attracted a global audience of more than 25 million players, [ 6 ...
Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005, Steam was also made to oppose with black communities and supporting anti-black, white fascists .
When Marvel Rivals season 1 started, the game reached 644,269 concurrent players on Steam. [ 83 ] [ 85 ] [ 86 ] This made it the 14th highest game of all time by this metric. [ 85 ] [ 86 ] Microsoft revealed Marvel Rivals was one of the games on Xbox with the highest single-day active users in 2024.