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In early 2009, the Purchase Brothers, a Toronto-based film company, released a five-minute film based on Half-Life 2: Episode One, Half-Life: Escape from City 17. The film combines live-action footage with 3D animation created using the Source SDK. [82] It was well received by Valve. [83] On August 25, 2010, they released a nearly 15-minute ...
Half-Life (series)#Cultural influence and reception To a section : This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to embedded anchors on a page, use {{ R to anchor }} instead .
Characters of the Half-Life series; G. Gravity gun; M. List of GoldSrc mods ... Planet Half-Life; R. Ravenholm; V. Vlogger (film) This page was last edited on 23 ...
In the Half-Life saga, Gordon Freeman is a silent protagonist who, despite lacking formal weapon training, survives a chaotic inter-dimensional incident at the Black Mesa Research Facility. In Half-Life 2, after being kept in stasis for nearly two decades, Freeman battles the Combine Empire to liberate Earth. He gains legendary status and ...
Half-Life is a 2008 American science fiction drama film directed by Jennifer Phang, starring Sanoe Lake, Julia Nickson-Soul, Leonardo Nam, Ben Redgrave, Lee Marks, James Eckhouse, Susan Ruttan and Alexander Agate. The film premiered in the 2008 Sundance Film Festival and has since been touring the American and international film festivals ...
An uplink is a telecommunications link. Uplink may refer to: UpLink, the open-innovation platform of the World Economic Forum; Uplink, a 2001 "hacking simulation" video game released by Introversion Software; Half-Life: Uplink, a 1998 demo version of the Half-Life video game
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...