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Project Darkstar is a discontinued open source framework for MMOG development, written in Java and deployed as game engine middleware.Project Darkstar began as a personal project of Jeff Kesselman in 1999, later becoming a research project at Sun Microsystems, [1] aimed to "help developers and operators avoid a range of serious, yet typical, problems associated with massive scale online games ...
HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).
Crystal Tools is a unified game engine by Japanese developer and publisher Square Enix that combines standard libraries for graphics rendering, physics processing, motion control, cinematics, visual effects, sound, artificial intelligence and networking.
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.
The massively-multiplayer online (MMO) game was developed by Cryptic Studios and was to be published by Microsoft Game Studios for Microsoft Windows using a license from Marvel. [18] The project was changed on February 11, 2008 due to what a Microsoft spokesperson referred to as "an inability to compete" with the current MMO marketplace.
The concept for 38 Studios was created by Curt Schilling, a professional baseball player who in private life was an avid gamer. [1] He attributed his wish to create a game of his own to disliking the design of the massively multiplayer online role-playing game (MMORPG) EverQuest II (2004).
Project Copernicus was a canceled massively multiplayer online role-playing game (MMORPG) that was in development at 38 Studios. The project was created by studio founder Curt Schilling , with writer R. A. Salvatore and artist Todd McFarlane being deeply involved in its development.
STANAG 4427 on Configuration Management in System Life Cycle Management is the Standardization Agreement (STANAG) of NATO nations on how to do configuration management (CM) on defense systems. The STANAG, and its supporting NATO publications, provides guidance on managing the configuration of products and services.