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In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.
MIP Display was invented for use in Nuclear Medicine by Jerold Wallis, MD, in 1988 at Washington University in St. Louis, and subsequently published in IEEE Transactions on Medical Imaging. [2] In the setting of Nuclear Medicine, it was originally called MAP (Maximum Activity Projection). [3] [4]
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
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The two straight-line distances from any point on the map to the two control points are correct. 2021 Gott, Goldberg and Vanderbei’s Azimuthal Equidistant J. Richard Gott, Goldberg and Robert J. Vanderbei: Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions.
Discrete maps usually take the form of iterated functions. Chaotic maps often occur in the study of dynamical systems. Chaotic maps and iterated functions often generate fractals. Some fractals are studied as objects themselves, as sets rather than in terms of the maps that generate them. This is often because there are several different ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.