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  2. File:Logo of The Sims 4.svg - Wikipedia

    en.wikipedia.org/wiki/File:Logo_of_The_Sims_4.svg

    The following other wikis use this file: Usage on az.wikipedia.org The Sims 4; Usage on ca.wikipedia.org The Sims 4; Usage on cs.wikipedia.org The Sims 4

  3. File:Three Main Layers of the Eye.png - Wikipedia

    en.wikipedia.org/wiki/File:Three_Main_Layers_of...

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  4. File:SIMS logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:SIMS_logo.svg

    Do not copy this file to Wikimedia Commons. This image is believed to be non-free or possibly non-free in its home country. In order for Commons to host a file, it must be free in its home country and in the United States. Some countries, particularly other countries based on common law, have a lower threshold of originality than the United States.

  5. File:Eye-diagram no circles border.svg - Wikipedia

    en.wikipedia.org/wiki/File:Eye-diagram_no...

    Wikipedia This is a featured picture on the Arabic language Wikipedia (صور مختارة) and is considered one of the finest images.See its nomination here. This is a featured picture on the English language Wikipedia (Featured pictures) and is considered one of the finest images.

  6. File:Eye of Horus bw.svg - Wikipedia

    en.wikipedia.org/wiki/File:Eye_of_Horus_bw.svg

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  7. PNG - Wikipedia

    en.wikipedia.org/wiki/PNG

    PNG files vary in size due to a number of factors: color depth Color depth can range from 1 to 64 bits per pixel. ancillary chunks PNG supports metadata—this may be useful for editing, but unnecessary for viewing, as on websites. interlacing As each pass of the Adam7 algorithm is separately filtered, this can increase file size. [55] filter

  8. File:Schematic diagram of the human eye.png - Wikipedia

    en.wikipedia.org/wiki/File:Schematic_diagram_of...

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  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.